

Skill Wheels: Heroes have access to a complex net of skills. However, with every level-up they get stronger and learn additional abilities, many of them unique and comparable to the gold medal rewards in Age of Wonders 3. Units with only a few medals are relatively weak and can use only one mod slot. Champion ranks: Most units can gain up to 12 ranks. Usually these are variants of existing units that are enhanced through the secret tech. New units: The mod includes 56 additional units, one for each combintion of faction and secret tech. Summarized the mod changes mostly five aspects: It also contains skill trees, ability desciptions and many illustrations. When reaching level 15, heroes can unlock a powerful ultimate skill that depends on their combination of faction and secret tech.Ī complete overview of the features is compiled in the Manual: Overall more than 250 hero skills are present.

Heroes on the other hand have access to a large numer of new skills. The primary way to get high quality units is through experience: Units are no longer limited by an experience cap after reaching their fourth medal, but will be elevated to Veterans, and eventually Champions. The Adventure Mod aims to shift the focus of the game from managing a large number of armies and colonies towards a more role play-centered game – it encourages quality instead of quantity.
